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Crystal Make Magic completed Z0wCCXI


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Crystal Make Magic completed Z0wCCXI

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    Crystal Make Magic completed

    Grim
    Grim

    Crystal Make Magic completed ODFYPdI

    Posts : 12
    Join date : 2015-12-08

    Crystal Make Magic completed Empty Crystal Make Magic completed

    Post by Grim Tue Jan 19, 2016 7:09 pm

    Crystal Make Magic
    D
    Caster
    Earth
    Main
    Guild Belongs To
    No
    Both


    Magic Description
    Crystal-Make is a type of magic that was developed by Tokaru's mother. She conceived the idea of Crystal Maker magic and studied over the years to understand it. This magic allows the user to solidify his/her magical power into a crystalline form and create structures out of it in mere moments. These structures can be used for a diverse range of uses, and are easily switched by "reconstructing" & "re-using" the crystal used to make an object and adding the appropriate amount of crystal. This can also switch the surroundings into a crystalline state for brief moments before it's magical power is consumed and, unlike Earth-Make, it doesn't have separate branches, but rather, it can be used in any manner and all is dependent on the users imagination.

    Perks of Magic

    - Unlimited Possibilities: As the magic uses the users imagination to construct matter into a crystalline form, unlike Arc of Embodiment. Where the user can make anything from their thoughts, which includes organic matter, Crystal Make Magic only make Crystal like objects. Whether they are static or moving ones, though this is able to be done with any Make magic, Crystal Maker requires more concentration. The downside is that anything larger than a small building will convert the users own mass into crystal. In layman's terms, whatever the mage can think up, can be created, but they can't make anything too large or they turn into crystal.

    - Sturdier Foundation: The magic has a unique factor that only the Crystal Make magic as solely, this simple factor is that each spell is stronger. Meaning that anything made by the mage is two times stronger than normal constructions. This is due to the crystalline particles are more densely compacted into a single spell, and this little factor also takes away the ability for a third perk. The one downside to this is anything that is directly constructed from thin air has no ability to be two times stronger, but only things converted into crystal like earth retains this ability. In layman's terms, only things that are converted from earth to crystal retain the double durability factor, making them twice as strong, such as shields or weapons.



    Weaknesses

    - Memory Alteration: The spells that are made from the magic are permanently etched in the memories of the user, meaning if the user somehow forgets. They will also forget how to cast a certain spell or spells, this also can be done by Memory Alteration spells. And can also be Manipulated by the Memory Make magic, if ever the user is afflicted by a certain spell.

    - Longer Casting Time: Due to the spells having a two times strength factor when it comes to construction, so does the casting time. It takes twice as long to cast even the most simplest spells the Crystal Make Magic has to offer. Making it not the most ideal magic for quick events, though this is a small fluke in the power it can be great.

    - Conversion of Organic Matter into Crystal: It is possible for the user to convert their own organic matter into a substitute material for their magic. This only occurs though when the material needed to construct something is larger than themselves as in size. Things like large buildings would count as one, or animated beast larger than ten feet would also count as a conversion risk.



    Strengths

    - Mostly anything can be made from this magic, including moving creations, but no organic materials are able to be constructed.

    - The magic also allowed the user to manipulate the earth like materials around him/her, allowing them to create more crystal like structures.

    - This magic also can effect other earth base spells, giving it a versatile abilities, either to enhance the spells of other mages. Or to hinder opposing ones, if need be, an example of a spell being enhances follows the tow times as strong concept that all spells used by this magic. What the magic once was, per say a earth wall, shield, or armor, now has double defense. And a way that the magic could hinder another mage is by creating a wall that could potentially prevent them from attacking, moving or locating another mage..


    Spells
    Place your Spells you know here
    Crystal Make Magic completed 4l20wZQ
    {D-rank Spells here}
    Spoiler:

    ---

    Crystal Make Magic completed 01UG7Sa
    {C-rank Spells here}

    Crystal Make Magic completed TPuH4kG
    {B-Rank Spells here}

    Crystal Make Magic completed VUl2SUP
    {A-Rank Spells here}

    Crystal Make Magic completed ZpYOaPu
    {S-Rank Spells here}

    Crystal Make Magic completed 7pCf7pz
    {SS-Rank Spells here}





    Last edited by Grim on Tue Jan 19, 2016 11:42 pm; edited 1 time in total
    Krow
    Krow

    Crystal Make Magic completed N51AM3g

    Posts : 324
    Join date : 2015-03-13

    Crystal Make Magic completed Empty Re: Crystal Make Magic completed

    Post by Krow Tue Jan 19, 2016 8:17 pm

    Hey there, Krow here, I will be reviewing your Magic today.
    For starters, please go back and double check the spelling and grammar.
    All of the notes alterations that need to be made will look like this.
    BUMP once they have been made!

    Grim wrote:
    Crystal Make Magic
    D
    Caster
    Earth
    Main
    Guild Belongs To Either put the name of the guild you personally belong to, or put N/A
    No
    Both


    Magic Description
    Crystal-Make is a type of magic that was developed by Tokaru's mother. She conceived the idea of Crystal Maker magic and studied over her years to understand it. This magic allows the user to solidify his/her's magical power into a crystalline form and create structures out of it in only moments. These structures can be used for a diverse range of uses and are easily switched by "reconstructing" & "re-using" the crystal used to make an object and adding the appropriate amount of crystal for another. This can also switch the surroundings into a crystalline state for brief moments before it's magical power is consumed and, unlike Earth-Make, it doesn't have separate branches, but rather, it can be used in any manner and all is dependent on the users imagination. Both one hand and two hands can cast spells but some require two hands to cast, while the others can utilize both one and two hands.

    Perks of Magic

    - Unlimited Possibilities: As the magic uses the users imagination to construct matter into a crystalline form, unlike Arc of Embodiment. Where the user can make anything from their thoughts, which includes organic matter, Crystal Make Magic only make Crystal like objects. Whether they are static or moving ones, though this is able to be done with any Make magic, Crystal Maker requires more concentration. This needs some sort of downfall that is stated in a clear manner.

    - Sturdier Foundation: The magic has a unique factor that only the Crystal Make magic as solely, this simple factor is that each spell is stronger. Meaning that anything made by the mage is two times stronger than normal constructions. This is due to the crystalline particles are more densely compacted into a single spell, and this little factor also takes away the ability for a third perk.This needs some sort of downfall that is stated in a clear manner. Since sacrificing the right to a Third Perk is a personal option, it has no real bearing on the overall Magic.


    Weaknesses

    - Memory Alteration: The spells that are made from the magic are permanently etched in the memories of the user, meaning if the user somehow forgets. They will also forget how to cast a certain spell or spells, this also can be done by Memory Alteration spells. And can also be Manipulated by the Memory Make magic, if ever the user is afflicted by a certain spell.

    - Longer Casting Time: Due to the spells having a two times strength factor when it comes to construction, so does the casting time. It takes twice as long to cast even the most simplest spells the Crystal Make Magic has to offer. Making it not the most ideal magic for quick events, though this is a small fluke in the power it can You need to list a third weakness.


    Strengths
    Mostly anything can be made from this magic, including moving creations, but no organic materials are able to be constructed. The magic also allowed the user to manipulate the earth like materials around him/her, allowing them to create more crystal like structures. This magic also can effect other earth base spells, giving it a versatile abilities, either to enhance the spells of other mages. Or to hinder opposing ones, if need be. Please seperate the strengths into three portions, also give examples of it enhancing or hindering a spell.

    Spells


    Please place your spells into spoilers, it just makes reviewing them a lot easier to do.

    Place your Spells you know here
    Crystal Make Magic completed 4l20wZQ
    {D-rank Spells here}
    Name: Crystal Petals

    Rank: D

    Type: Defense

    Range: 5 Meters (16.4 feet) in a circular circumference.  

    Appearance:
    Spoiler:

    By placing his hands forward in either one or two stance, Tokaru can call forth seven flat crimson crystalline structures in the shape of an iridescent flower. With seven petals, each layer has the defensive power of Tokaru's magical will. If the shield falls, He can be damaged, all the petals will shatter and harm him in the process of deconstruction.

    Description: The spell has the ability to deflect up to 15% damage from all ranks of the spells current level, but falls flat of 4% per rank higher than its own. Meaning, after all seven petals are destroyed, for each petal has a breakage of 1 rank higher than it, and two of its own. The shield however can only be used once every 14 turns, as the magic dictates that the spells take twice as long to cast.

    D-rank: Two spells destroy one petal, afflicts only 3% official damage per petal destroyed.
    C-rank: One spell destroys two petals, afflicts 7% official damage per petal destroyed.
    B-rank: One spell destroys three petals, afflicts 3% official damage per petal destroyed.
    A-rank: One spell destroys five petals, afflicts 11% official damage per petal destroyed.
    S-rank: One spell destroys six petals, afflicts 15% official damage per petal destroyed.
    SS-rank: One spell destroys all petals, afflicts 19% official damage per petal destroyed.
    X-rank: One petal destroys all petals and afflicts 25% official damage per petal destroyed.

    Extra:
    - Each petal is crimson in colour, and is comprised of Ruby Gem, as the magic makes crystalline like material, which are all that of Gems.

    ---

    Name: Tears of the Soul

    Rank: D

    Type: Offense

    Range: 128.27 cm (4'2) [Melee Range]

    Appearance:
    Spoiler:

    By placing his hands or hand in front of his chest and focusing his power, he can form a spectacular single edge blade. It's blade being 46.99 centimeter and the handle length of 16.51 centimeters, while the entire sword is about 63.5 centimeters in total length. The entirety of this weapon is comprised of crystal. This crystal is strong enough to take on the strongest of swords, yet be as elegant as it is. This weapon has a soft blue glow to is at all times, it holds a angelic like winged hand guard, and along the blades center, from the hand-guards beginning are magical symbols in a azure blue color.

    The handle of the weapon, starting from the lower region of the guard, is a vine like set of crystalline like cords that wrap around the beginning of the handle, then recede towards the pummel of the weapon, which holds a fairly medium sized hexagon shaped light blue gem, which is attached to the handle of the weapon. The scabbard of the weapon is approximately 46.99 centimeter long. It is ornately designed housing a decor of fancy lines engraved, this scabbard unlike others houses a extension that meets to the center of the hand-guard. And retreating downward to the end of the sheathe or scabbard, having a straight sword like arrow tipping, that holds a set of over lapping crystal metal plates, these give the scabbard a extra sense of decor to it.

    Description: The spell creates a wonderfully crafted crystal sword that is as hard as Diamonds, and as sharp as any steel sword. This weapon acts as a rank-D weapon, and causes the predetermined damage it would, even against armor. This weapon also will evolve over time, and become stronger as Tokaru does, taking on different shapes and sizes. But will remain as it is, a sword used for combat, the weapon however can only be used once every 6 turns, as the magic dictates that the spells take twice as long to cast.

    Extra:
    - The effect this spell gives off is that of a snow like aura, when drawn it releases a burst of snow like crystal particles. These particles surround Tokaru and make is look as though he has a aura of snow along with the faint glow the blade has to it when sheathed. Once it is unsheathed, with the snow like aura the glow intensifies as a bonus factor, though this factor does not buff it in anyway. It does make for a beautiful visual effect and makes Tokaru seem as though he is surrounded by a cascade of snow, and heavenly blue light.

    - The sword is blue clear in colour, and is comprised of Blue Diamond Gem, as the magic makes crystalline like material, which are all that of Gems.

    ---

    Name: Lance of Heaven

    Rank: D

    Type: Offensive

    Range: 7.62 (25 ft) meters

    Appearance: Placing both hands above his head Tokaru is able to focus it into a single sharp shard of Crystal. The spike is a twisted piece of crystal that is jagged down each of the six twisted bevels. Used at long to medium range, as well with that, he can hold the smooth area at either ends. And use it as a lance, the length of the spike is 50.34 centimeters long and is 2.45 centimeters in diameter

    Description: The weapon is used as a twin type, one can use it as a Javelin, or use it as a short spear, which allows for some range fighting. The weapon however can only be used once every 4 turns, as the magic dictates that the spells take twice as long to cast.

    Extra: Anything else we should know about?

    ---

    Crystal Make Magic completed 01UG7Sa
    {C-rank Spells here}

    Crystal Make Magic completed TPuH4kG
    {B-Rank Spells here}

    Crystal Make Magic completed VUl2SUP
    {A-Rank Spells here}

    Crystal Make Magic completed ZpYOaPu
    {S-Rank Spells here}

    Crystal Make Magic completed 7pCf7pz
    {SS-Rank Spells here}



    Grim
    Grim

    Crystal Make Magic completed ODFYPdI

    Posts : 12
    Join date : 2015-12-08

    Crystal Make Magic completed Empty Re: Crystal Make Magic completed

    Post by Grim Tue Jan 19, 2016 11:43 pm

    Le bump!
    Krow
    Krow

    Crystal Make Magic completed N51AM3g

    Posts : 324
    Join date : 2015-03-13

    Crystal Make Magic completed Empty Re: Crystal Make Magic completed

    Post by Krow Wed Jan 20, 2016 3:16 pm

    Once more, all of the necessary changes will look like this.
    BUMP once they have been made.

    Grim wrote:
    Crystal Make Magic
    D
    Caster
    Earth
    Main
    Guild Belongs To
    No
    Both


    Magic Description
    Crystal-Make is a type of magic that was developed by Tokaru's mother. She conceived the idea of Crystal Maker magic and studied over the years to understand it. This magic allows the user to solidify his/her magical power into a crystalline form and create structures out of it in mere moments. These structures can be used for a diverse range of uses, and are easily switched by "reconstructing" & "re-using" the crystal used to make an object and adding the appropriate amount of crystal. This can also switch the surroundings into a crystalline state for brief moments before it's magical power is consumed and, unlike Earth-Make, it doesn't have separate branches, but rather, it can be used in any manner and all is dependent on the users imagination.

    Perks of Magic

    - Unlimited Possibilities: As the magic uses the users imagination to construct matter into a crystalline form, unlike Arc of Embodiment. Where the user can make anything from their thoughts, which includes organic matter, Crystal Make Magic only make Crystal like objects. Whether they are static or moving ones, though this is able to be done with any Make magic, Crystal Maker requires more concentration. The downside is that anything larger than a small building will convert the users own mass into crystal. In layman's terms, whatever the mage can think up, can be created, but they can't make anything too large or they turn into crystal.

    - Sturdier Foundation: The magic has a unique factor that only the Crystal Make magic as solely, this simple factor is that each spell is stronger. Meaning that anything made by the mage is two times stronger than normal constructions. This is due to the crystalline particles are more densely compacted into a single spell, and this little factor also takes away the ability for a third perk. The one downside to this is anything that is directly constructed from thin air has no ability to be two times stronger, but only things converted into crystal like earth retains this ability. In layman's terms, only things that are converted from earth to crystal retain the double durability factor, making them twice as strong, such as shields or weapons.



    Weaknesses

    - Memory Alteration: The spells that are made from the magic are permanently etched in the memories of the user, meaning if the user somehow forgets. They will also forget how to cast a certain spell or spells, this also can be done by Memory Alteration spells. And can also be Manipulated by the Memory Make magic, if ever the user is afflicted by a certain spell.

    - Longer Casting Time: Due to the spells having a two times strength factor when it comes to construction, so does the casting time. It takes twice as long to cast even the most simplest spells the Crystal Make Magic has to offer. Making it not the most ideal magic for quick events, though this is a small fluke in the power it can be great.

    - Conversion of Organic Matter into Crystal: It is possible for the user to convert their own organic matter into a substitute material for their magic. This only occurs though when the material needed to construct something is larger than themselves as in size. Things like large buildings would count as one, or animated beast larger than ten feet would also count as a conversion risk.



    Strengths

    - Mostly anything can be made from this magic, including moving creations, but no organic materials are able to be constructed.

    - The magic also allowed the user to manipulate the earth like materials around him/her, allowing them to create more crystal like structures.

    - This magic also can effect other earth base spells, giving it a versatile abilities, either to enhance the spells of other mages. Or to hinder opposing ones, if need be, an example of a spell being enhances follows the tow times as strong concept that all spells used by this magic. What the magic once was, per say a earth wall, shield, or armor, now has double defense. And a way that the magic could hinder another mage is by creating a wall that could potentially prevent them from attacking, moving or locating another mage..


    Spells
    Place your Spells you know here
    Crystal Make Magic completed 4l20wZQ
    {D-rank Spells here}
    Spoiler:

    ---

    Crystal Make Magic completed 01UG7Sa
    {C-rank Spells here}

    Crystal Make Magic completed TPuH4kG
    {B-Rank Spells here}

    Crystal Make Magic completed VUl2SUP
    {A-Rank Spells here}

    Crystal Make Magic completed ZpYOaPu
    {S-Rank Spells here}

    Crystal Make Magic completed 7pCf7pz
    {SS-Rank Spells here}




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    Crystal Make Magic completed Empty Re: Crystal Make Magic completed

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