Trickery
A-Rank | Custom Magic | N/A |
Main Spell | Sabertooth | Yes |
Both
Magic Description
Not much is known about the magic known as Trickery as it was recently created through an unorthodox mean. This magic was created and granted to a Tulpa known as Obsidian Nightshade by his creator, The Visionary. This magic incorporates Illusionary and Spatial magic and was designed to affect the beliefs of others. In fact, The Visionary was inspired by stage magicians which caused him to think of the spell for his creation. With this magic, the user is able to catch their adversaries by surprise and have been known to be extremely clever in implementing traps. With the use of illusionary and spatial magic, adversaries will have a difficult time in discerning what is real and what is not as the user will do everything to distract them from learning the truth.Perks of Magic
- Where's The Rabbit?- The user has a small pocket dimension that they can use to store a large assortment of items and retrieve them quickly. These items can range from something simple such as a deck of cards to throwing knives to large stage props. He can also store living beings inside the pocket dimension such as a rabbit and even "assistants" if the user receive a consent from them. The limit on this ability is that the user can only pull one item out of the pocket dimension per post. The same limit will be applied when placing an item in the pocket dimension. This perk can be used in combat as well. Interesting enough, it mimics the same ability that all Requip Mages uses to store their gear in another pocket dimension.
- Dimensional Pocket:
- Dimensional Pocket: This perk allows the user to store and place armor, weapons, and items, even clothes, of their choosing for later use. The dimensional pocket has limited space per rank, and once filled up, will have to be emptied to make more space. Dimensional pocket has both combat use and non combat use. This can not be used to store people, only inanimate objects.
D Rank Space: Up to 6 Items
C Rank Space: Up to 8 Items
B Rank Space: Up to 10 Items
A Rank Space: Up to 12 Items
S Rank Space: Up to 14 Items
SS Rank Space: Up to 16 Items
X Rank Space: Up to 18 Items
- Party Tricks- The user can perform tricks for the amusement of other that are associated with a stage magician. This ability is non-combative in nature and is mainly used for entertainment. The user would often perform tricks in battle as a taunt to their opponents.
- The Escape Artist- The user is capable of escaping from any form of spells that would restrict his movement or contain him within a vicinity. However, depending on the strength of the spell, it may actually take him some time to escape from it. This means there's a delay before the user can actually escape from the spell that is restricting their movement. Unfortunately, should the spell be of a certain caliber, the user may not be able to escape.
- Comparing Binding Spells to User:
- Rank Less Than User: Instant
0 Rank Difference: 2 Posts
1 Rank Higher: 3 Posts
2 Rank Higher: 4 Posts
3 Rank Higher: 5 Posts
4+ Rank Higher: Unable To Escape
Weaknesses
- This magic has no elemental affinity and does not provide any advantage against any elements.
- Magic may be compromised by other users of Spatial Magic.
- Magic may be less effective against those who can see through illusions.
Strengths
- Due to not having an elemental affinity, there is no disadvantages against any elements.
- Opponents will have difficulty in discerning what's real and what's not.
- Due to the nature of the magic, users can implement traps that are hidden within illusions.
Spells
- The Knife Act:
- Name: Knife Act
Rank: D
Type: Offensive
Range: 25 Meters
Appearance: The spell takes the form of 13 throwing knives.
Description: The spell produce 13 throwing knives that are sharpened by spatial magic, allowing them to cut through many things. The user can throw the knives at a maximum range of 25 meters. However, the combine damage of each knives is equal to 1 D-Rank spell.
Duration: 13 Knives are used up or 2 Posts
Cooldown: 3 Posts
Extra: The spell is somewhat based on magicians producing items out of nothing.
- The Hidden Act:
- Name: Hidden Act
Rank: D
Type: Supplementary
Range: 25 Meters
Appearance: The appearance of the spell varies as it is an illusion used to hide people, creatures or objects.
Description: The spell creates an illusion around a person, creature or object where they would appear as if they had disappeared. The object is still there, but most observers wouldn't see them as they are hidden by an illusion. However, they still retains mass and dust or other debris can cling onto them and alert others of their presence. The limit is that the spell can only be used on 1 person, creature or object.
Duration: 2 Posts
Cooldown: 3 Posts
Extra: The spell is based on the magic trick where magicians would make objects disappear.
- The Masked Act:
- Name: Masked Act
Rank: D
Type: Supplementary
Range: 0 Meters
Appearance: The appearance of the spell varies as it is an illusion. Most of the time, the spell will take the form of another person, person-sized creature or object.
Description: The spell creates an illusion where the user appears as someone or something else. It can serve as a disguise to escape or infiltrate. The spell allows him to appear and sound like anyone, but they cannot mimic actual people as it is impossible to copy every detail without being suspicious in the eyes of someone that had met them before. The user can also take the form of a creature that is a size of a person without being suspicious. Objects can also be done as well. However, users should avoid taking of form of anything larger than a person as the illusions would allow matter to pass through and alert others of the disguise.
Duration: 2 Posts
Cooldown: 3 Posts
Extra: The spell is based on the magic trick where the magician would disappear and someone else would take their place.
- The Levitation Act:
- Name: Levitation Act
Rank: C
Type: Supplementary
Range: Self - 0 Meters / Others - 25 Meters
Appearance: The spell does not have any appearance.
Description: Using spatial magic, the user is capable of manipulating the space that is being occupied. He can use this spell on himself or others or even objects. When using it on himself, the user gain the ability of flight with a maximum altitude of 55 meter and a speed of flight is the same as the user is on land. When using it on objects, he can manipulate them in the air. He can also use the spell on others and have the option of giving them the ability of flight with the same attributes as if it was applied on the user or let them float aimlessly. This spell can only be used on one person or object.
Duration: 3 Posts
Cooldown: 4 Posts
Extra: The spell is based on magicians levitating objects or their assistants on stage.
- The Smoke Act:
- Name: Smoke Act
Rank: C
Type: Supplementary
Range: 25 Meters
Appearance: A large cloud of smoke.
Description: The user creates a smokescreen by using the illusion aspect of the magic. Due to it being an illusion and not having mass, it cannot be removed by physical means. The smoke covers a radius of 25 meters and completely blocks the visions of others unless they are capable of seeing through illusions.
Duration: 3 Posts
Cooldown: 4 Posts
Extra: This spell was based on the concept Smoke and Mirrors.
- The Mirror Act:
- Name: Mirror Act
Rank: C
Type: Supplementary
Range: 60 Meters
Appearance: The appearance of the spell is the exact physical appearance of the user.
Description: The spell creates perfect copies of the user. The appearance is created by illusions but the copies are given mass via the spatial aspect of the magic. The maximum number of copies that the user can create with this spell is 3. Each copies have the identical physical attributes but are not capable of casting offensive spells on their own. They create illusions of spells but they do not have mass and will simply phase through matter.
Duration: 3 Posts
Cooldown: 4 Posts
Extra: This spell was based on the concept Smoke and Mirrors.
- The Box Act:
- Name: Box Act
Rank: B
Type: Supplementary
Range: 110 Meters
Appearance: The spell takes the form of a box of a variable size determined by the user via spatial magic. At it's smallest it's dimension is 2 x 2 x 2 inches and at it's maximum volume is 45 x 45 x 45 meter.
Description: The user produces a box and use spatial magic to alter the box's dimension to allow it to shrink and expand. The box is used to store a single projectile spell or attack and allow the user to use it in another occasion within the thread. It can also be used on objects or creatures if the need rises. The spell can store any projectile that is less than its rank. Anything higher or equal to it cannot be stored and would destroy the box. Upon being stored, there is a Use Phase where it acts as a time limit for the user to release the spell or it would dissipate. For projectile objects, they would lose their kinetic energy and momentum when the Use Phase is done. Afterwards, the cooldown phase will occur after the Use Phase or when the user released the stored spell. To specify what the Use Phase is, it constitutes as the duration of the spell after it was used to store or block an attack. This spell only works on projectiles. Another thing to note that spells that are B-Rank would destroy the box but the user will not receive any damage.
Duration: 5 Posts
Cooldown: 6 Posts
Extra: This spell is based on the magic trick known as the Origami Box where the magician would actually fold a box with their assistant inside despite their sized.
- The Infinite Pickup Act:
- Name: Infinite Pickup Act
Rank: B
Type: Offensive
Range: 45 Meters
Appearance: The spell has the appearance of traditional playing cards. To be honest, they look completely ordinary and takes the form of a deck of cards.
Description: The user produces a deck of cards. It contains 52 traditional suit cards plus 2 Jokers. Using the spatial aspects of Trickery, the user sharpens and harden the cards to the point that they can cut through many things without difficulty. The cards are then scattered into the air, the user can also manipulate them in the air within a certain radius from himself. Another thing to note is that the user also uses the illusionary aspect of Trickery and creates illusions of the cards where it would seem that the user is producing an infinite amount of cards from the deck of cards. This spell is dangerous as opponents would have a very difficult time in determining which cards are real and which are not. The total damage of each cards combined and throughout its duration is 1 B-Rank damage.
Duration: Scattered: 4 Posts
Cooldown: 5 Posts
Extra: This spell is a joke to amateur magicians as it was based on them scattering cards on accident.
- The Mantle's Act:
- Name: Mantle's Act
Rank: A
Type: Supplementary
Range: 175 Meters
Appearance: The user creates a mantle from the illusionary and spatial aspect of Trickery. The mantle reaches down to his hands and is the shade of crimson red.
Description: The user creates a mantle that many would assume to be an accessory. However, the mantle is actually designed to bind the user's target. The user would throw the mantle into the air, which would then fly towards and attempt to wrap itself around the target until they are no longer able to move for a certain period of time before the mantle dissipates and allow the target to move again.
Duration: 5 Posts
Cooldown: 6 Posts
Extra: The spell is based on the fact that some magicians would wear capes or mantles as dramatic accessories.
{To Be Obtain}
{To Be Obtain}
Last edited by Obsidian Nightshade on Tue Jan 05, 2016 5:16 pm; edited 13 times in total