Diane Luna
Lunari | 25 | 12/22 |
Mermaid | D | Neutral Good |
Female
Species Ability/Perk
Mermaid Form - As a mermaid who has lived most of her life on land, she usually is in her human form. However, Diane has a mermaid form in which she has a shining white-scaled tailed. In this form she is able to breathe underwater indefinitely and swim at 30 mph. She can only change forms once per post, and lightning spells will deal 50% more damage to her while she's in this form in the water. Diane is actually a mermaid from the far northern oceans, but she somehow ended up in the northeastern mountain range of Fiore. As a mermaid, her lower body is basically similar to a fishes's tail, with the same type of scales and such. However, obviously, Diane's tail is much larger and functions more like a dolphin's tail than a fishes's. The upper part of her body is basically the same in mermaid form; she retains all the human aspects that she would normally have. In any case, the origins of mermaids likely date back to the time of dragons, who, generally (excepting the Water Dragon) ruled the sky and land while they ruled the sea. They are magical creatures who are also magically adept, just like humans or dragons, but most of their magic tends to be water-related. Siren Song - Diane is able to sing her siren song at any time given she is able to. Her siren song can immobilize enemies who hear the sound of her beautiful voice for four posts in a 30 meter diameter around her. It has a cooldown of six posts and the range increases according to the AOE range (D Rank: 5 meters, C Rank: 15 meters, B Rank: 25 meters, A Rank: 35 meters, S Rank: 45 meters, SS Rank: 55 meters, X Rank: 75 meters) at Diane's current rank. Also, the amount of posts the immobilization lasts for is based on Diane's rank, capping at 4 posts when she has reached A-Rank (3 posts at B-Rank, 2 posts at C-Rank, 1 post at D-Rank). The downside is that, along with its extended cooldown, it is able to be escaped. One must simply cause themselves damage of the rank of the ability or higher during one of the interludes (the first interlude being after the fourth line, before the #2). This, of course, is only the case once the spell is A-Rank; when it is B-Rank, the spell only immobilizes for 3 posts, so fourth section (#4) of the song is not included; at C-Rank, the third (#3) and fourth (#4) section are not included, and at D-Rank only the first section is included (#1). The pain will jolt them from the immobilization that the siren's song holds over its victims, allowing them to freely ignore the rest of the immobilization.
- Diane's Siren Song:
- #1: Ask not the sun why she sets,
Why she shrouds her light away.
Or why she hides her glowing gaze,
When night turns crimson gold to grey.
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#2: For silent falls the guilty sun,
As day to dark does turn.
One simple truth she dare not speak:
Her light can only blind and burn.
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#3: No mercy for the guilty,
Bring down their lying sun.
Blood so silver black by night,
Upon their faces pale white.
__________________________
#4: Cruel moon, bring the end,
The dawn will never rise again.
Once the last note is sung, the spell will come to an end.
Special Unique Characteristics
Diane wears her Lunari symbol on her forehead, which she was given at birth, proudly for all to see. - Visual Representation:
Character Depth
Personality: Outside of Battle: Diane is a reserved but calm and collected person when it comes down to it. She's a bit of an aloof person, preferring to spend time alone, but she will take the time to talk with someone if she sees that they need company or are going through some sort of distressing problems. She's very mysterious and severe, seemingly unapproachable at times, but surprisingly has a great sense of humor and loves jokes. Still, most people see her as a cold and hard woman who is just as strong as the rest of them, which she enjoys quite a bit. She's not judgmental of others, instead hoping that they will be able to choose and follow their own path from what they've experienced. Still, when she sees someone struggling, she will do her best to console them and give them advice that she herself would like to have received if she were ever in that person's shoes. Although she's not very forthcoming, she makes for a great confidant and is able to work things out in the best way that she can. In the end, all she hopes to be able to do is improve the lives of others around her and hope that they'll be able to help her in return.Inside of Battle: Diane's seriousness and severity becomes sharp and clear, much more so than it usually is. In fact, it's quite scary how lethal and deadly she can become when she is fighting to protect those who she has ties to or who she has a duty to help. However, she will only ever resort to taking a life if there is no other option, unless she believes that the enemy will not give her another chance and is planning to kill those who she has to protect, in which case she will do everything in her power to destroy them without restraint. Her concentration and strength is not easily broken once she becomes focus, and it's obvious that if you try to make her mad in battle, you are only ending up screwing yourself over.
Likes:
- The Moon: As the Chosen of the Moon, Diane practically embodies the lunar body. For this reason, her favorite hour to be up is at night.
- The Sea: As a mermaid, she as an affinity for the ocean, and enjoys spending time in her mermaid body when she gets the chance.
- Sleeping in late: She goes to bed once the moon has finally set, and doesn't wake until late in the afternoon unless she needs to.
Dislikes:
- Men: Diane has a deep-set dislike for men, which will impede most friendships with other guild masters until they decide to warm up to her. She's not a mean person, just intimidating, and she has some presuppositions, but is generally open to discussion.
- Fire: A representation of the sun, fire is abhorred by her as something of evil.
- Rules: She usually finds them to be bothersome and is often one to find loopholes and ways to get out of certain situations.
Fears:
- Falling into Darkness: Sometimes, she feels herself being pulled more and more towards evil, and she doesn't understand why. She likes to consider herself Neutral but still with good intentions, but sometimes her actions don't reflect this.
- Her own Anger: She can let her wrath get the best of her at times, showing an ugly, scary side of her that is very hard to control.
- Dark Guilds: She knows that evil in the world is steadily growing stronger, and she's worried that they have plans that will bring death and destruction.
Motivations/Goals:
- Empowering Women: She is a big supporter of women in power not only in guilds but in the government of Fiore and throughout the land.
- Justice: If there's one thing she hates more than anything else, it's cruelty. She is driven to bring an end to human suffering in this world, wherever it may exist.
- Truth: One of her constant fascinations was trying to learn more about the One Magic, which has always eluded her. Still, she continues to search for more and more information about the origin of all magic.
Appearance
Hair: WhiteEyes: Black
Skin Tone: Pale
Height: 6'0
Weight: 140 lbs
Overall Appearances:
- Spoiler:
Other
Guild: Wanderer
Guild Tattoo: N/A
Last edited by Diane on Thu Oct 15, 2015 6:34 pm; edited 6 times in total