Slayer Magic Information:
- Slayers:
- DRAGON SLAYER MAGIC:
- This form of Magic was born over four hundred years ago during the Dragon Civil War. The Dragons split into two factions: those who supported peaceful coexistence with humans, and those who did not. However, the war ripped apart the lands and was locked in a constant stalemate. To end the stalemate, the Dragons that supported coexistence played a dangerous card: they taught their special Magic to the humans they sought to coexist with. Although the war shifted in their favor, the Dragons miscalculated. Some of the humans that were taught this special Magic began to slay not only enemy Dragons, but allied ones as well. Such actions earned the humans who were taught this magic by the dragons the name Dragon Slayer. Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. In example, Ice Dragon Slayers cannot eat Dark Ice. If they do, they get incredibly sick and damage will still be done to them.
The form of elemental magic they use is neutral (pure) one which is in between the light and dark side of the magical spectrum. This type of magic deals double damage to Lizard, Wyvern, and Dragon non-human type opponents.
Though Dragon Slayers get all of these perks, they do have one set back: Motion sickness. Dragon Slayers cannot ride on vehicles of why kind without getting motion sickness. However, they can use their exceeds or friends to fly around as they are not vehicles. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.- Extra Boosts:
- Dragon Force: Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength. During Dragon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP.
Dragon Skin: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a scales of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Dragon Skin wears off.
- FIRST GENERATION:
- First Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element.
- SECOND GENERATION:
- Second Gen. Dragon Slayers have obtained the magic through a Lacrima produced from the Great Dragon of their respective element. These slayers can activate their Force ability at the cost of 125%MP however the duration is only 3 posts, and the cooldown is 4 posts from the point that the Dragon Force ends.
- THIRD GENERATION:
- Third Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element, as well as imbued themselves with Lacrima from the same Great Dragon. These Slayers can activate Dragon Force at will. They can access both First Gen (Natural) and second gen (Forced) Dragon force at their respective costs.
- MIXED DRAGON SLAYER:
- Mixed Dragon Slayers have obtained two different elements either by through a Lacrima produced from a Great Dragon and/or by having been taught by a Great Dragon.
- GOD SLAYER MAGIC:
- God Slayers can eat any form of their own element; pure and mixed. However, they cannot consume the element of their Demon Slayer counterpart.
The color of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using. This form of elemental magic uses darkness which is on one end of the magical spectrum. The element of darkness is being mixed with the other elements to alter their properties slightly. This caused the God Slayer magic to deal double damage towards Holy, God, and Angel type non-human beings. For example, the Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume.- Extra Boosts:
- God Force: God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. During God Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP.
Lasts for 5 posts.
God's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when God's Aura wears off.
- FIRST GENERATION:
- First Gen. God Slayers have learned the magic from the God of their respective element.
- SECOND GENERATION:
- Second Gen. God Slayers have obtained the magic through a Lacrima produced from the God of their respective element. These slayers can activate their Force ability at the cost of 125%MP however the duration is only 3 posts, and the cooldown is 4 posts from the point that the God Force ends.
- THIRD GENERATION:
- Third Gen. God Slayers have learned the magic from the God of their respective element, as well as imbued themselves with Lacrima from the same God. These Slayers can activate God Force at will. They can access both First Gen (Natural) and second gen (Forced) God force at their respective costs.
- MIXED GOD SLAYER:
- Mixed God Slayers have obtained two different elements either through a Lacrima produced from a God and/or by having been taught by a God.
- DEMON/DEVIL SLAYER MAGIC:
- Also known as Exorcist Mages, Devil Slayers are people that utilize Devil Slayer Magic. Like Dragon Slayers and God Slayers, Devil Slayers can also become immune to the effects of their respective element and can even eat it to replenish their strength. To some degree, it appears that Devil Slayers have the ability to resist the effects of curses however the majority of their body turns black and has the appearance of being dead. As to how this magic began, those who have learned their devil slayer magic had their Magic Origin transformed into Devil Slayer Magic by the Magic Barrier Particles of an elemental Book of Zeref. In other words, this magic was originally created by Zeref as countermeasure to the demons he created.
Demon Slayers can eat any form of their own element; pure and mixed. However, they cannot consume the element of their God Slayer counterpart. The color of Demon Slayer Magic is a whiter version of the element's natural color. This is because the form of elemental magic they use is light which is on the other end of the magical spectrum.
The element of light is being mixed with the other elements to alter their properties slightly. Because of the mixed in light properties, Demon Slayers deals double damage towards Darkness, Demon, and Undead type non-human beings. For example, the Hell Demon Slayer uses a blessed form of darkness that is beyond a Dragon Slayer's ability to consume.- Extra Boosts:
- Demon Force: Demon Force highly increases the power of the Demon Slayer's magic, physical endurance, speed, and strength. During Demon Force, the Slayer does not lose any MP, Magic Power, from casting spells, but after it wears off they are left with 5% mp. It can be summoned only when the slayer has obtained a total of 150% MP.
Lasts for 5 posts.
Demon's Aura: Can only be activated by consuming an enormous amount, at least 25%, of its own element, mixed or pure, once every 5 posts. Body is cloaked in a tinted aura of their respective element. It puts all stats into the next range on the character scaling. The spell power of each rank is increased to 150%. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.)
Lasts 4 posts and can only be used twice per thread
Cooldown is 5 posts from when Demon's Aura wears off.
- FIRST GENERATION:
- First Gen. Demon Slayers have learned the magic from the Demon of their respective element.
- SECOND GENERATION:
- Second Gen. Demon Slayers have obtained the magic through a Lacrima produced from the Demon of their respective element. These slayers can activate their Force ability at the cost of 125%MP however the duration is only 3 posts, and the cooldown is 4 posts from the point that the Demon Force ends.
- THIRD GENERATION:
- Third Gen. Demon Slayers have learned the magic from the Demon of their respective element, as well as imbued themselves with Lacrima from the same Demon. These Slayers can activate Demon Force at will. They can access both First Gen (Natural) and second gen (Forced) Demon force at their respective costs.
- MIXED DEMON SLAYER:
- Mixed Demon Slayers have obtained two different elements either by through a Lacrima produced from a Demon and/or by having been taught by a Demon.
- SPECIAL RULES FOR THE LIGHT AND SKY SLAYERS:
- Sky Slayers:
- Sky Slayers must consume air from the sky by pulling it down into their mouth as they inhale in order to tap into their respective slayer force. Another way for Sky Slayers to enter the force is to eat the wind left behind from fast movements and or eat all and any form of wind magic.
Air is different than wind in that wind deals with pressure that makes the air around us move whereas the air deals with the oxygen, nitrogen, and anything else in the atmosphere that enables us to breathe. For example, when a car or fast moving object passes there is wind because of the air's 'speed' or pressure. This makes fast moving mages weaker in that they provide a steady supply of wind to the slayer to eat. Likewise, atmospheric air (up in the Sky) is always moving and drifting at high speeds and so Sky Slayers must eat the air from up higher altitudes.
As long as they are outside, Sky Slayers have an unlimited amount of elemental food. However, it is obvious when they eat and that may leave them to be more vulnerable than most types of Slayers unless, of course, their opponent is distracted.
- Light Slayer:
- Light Slayers can eat Sunlight for a 5% MP, Magic Power, per turn if it's daytime. Light Slayers can also eat reflections of sunlight by literally pulling the "glitter" off of a lake at high noon or on a summer day. All Lacrima has a glow and so a Light Slayer can eat the glow off of a Lacrima if in reach. Even still, this does not affect the Lacrima's power.
Eating the glow off of something does not protect the Light Slayer from damage, but can help them regenerate magic power. Anything that glows with any sort of radiance can have it's glow eaten and vacuumed towards the Light Slayer. Once the light or glow is eaten from something, it remains colorless for 24 hours or until the Light Slayer either goes to sleep or is KO-ed. Although they can still be damaged by your spell if hit, you should beware of huge bright flashy spells against a Light Slayer or you'll be regenerating their Magic Power quickly.