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Great Tree Magic  Z0wCCXI

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    Great Tree Magic

    Leo Mazumoto
    Leo Mazumoto

    Great Tree Magic  ODFYPdI

    Posts : 14
    Join date : 2016-01-13

    Great Tree Magic  Empty Great Tree Magic

    Post by Leo Mazumoto Thu Jan 14, 2016 11:41 am

    Great Tree Arc
    B-rank
    Castor [Lost]
    Wood
    Main
    Light Bringer
    Character Specific!
    Both


    Magic Description


    Great Tree Magic  Latest?cb=20120608064024

    This is a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user. The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

    A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.

    This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.Due to this the user is also immune to their own explosions


    Perks of Magic


    • Life Manipulation: The user has the ability to manipulate tree's for whatever use they can think off, this can be creating forestry areas, small sapplings, tree swings, using roots to help get to high places and so on. These small mundane things can be done at no cost nor cooldown due to the fact that this perk can not be used in a combat/battle situation at all.  
    • Tree Merging - A perk that allows the user of this magic to merge and travel through tree's and other root systems. Though no cooldown is present, the user is incapable of utilizing any spells or doing anything apart from merging to hide, spy or travel through. When merging via use of this perk, the merging is notably slow taking an entire post to fully merge in to a tree, though the "travel" happens at normal human running speed. If the tree the user is merged with a tree that gets damaged, the user takes damage if in that area of the tree. The user can't hide in the roots, they can only travel through them, they can only hide in actual trees thus must be moving when in the roots. [Moves at D-rank speeds]
    • Battle Ready: This perk is very similar to the life manipulation perk, in which the user can create constructs to aid themselves in a supplementary way in battle. This means the user can create tree's to hide themselves in, they can create annoying traps to trip up foes, vines and branches to climb up to high places or roots to lift themselves up, tree like platforms can be created. Essentially supplementary capabilities. This does NOT OFFER any BUFFS, can NOT BE USED TO DEFEND nor ATTACK. IT is for supplementary aid only, the tripping constructs are a minor annoyance and can be used as annoyance tactics. It causes no damage. This perk requires a 5 post cooldown REGARDLESS of what it is used for.



    Weaknesses
    First and foremost obviously when dealing with the tree aspect of this magic, fire magic has an advantage being able to deal 1 rank higher damage to tree based spells. In terms of the explosive capabilities in this magic, it is not the flame slayers whom are capable of consuming this, but the earth dragon slayer due to the explosives being earth natured. Merging is somewhat slower when used and the user can not hide in the root system and takes half the damage caused to the tree's that are stuck when merging, if the tree is destroyed they are ejected and take 90% of the damage from an attack to their body.

    Strengths
    The main strength of this magic is the manipulation and explosive properties of nature itself, with the ability to create and manipulate every part of a tree effortless and manipulate the earth properties this magic reveals its versatility. Hiding with tree's and nature allow for an espionage of capabilities and the fact that it has such versatile ranges, being able to easily explode a boat miles away from the user without so much as a flinch. This magic surely is to be feared.

    Spells

    Great Tree Magic  4l20wZQ
    Folium Sica:
    Burst Claw:
    Earth's Plum:
    Great Tree Magic  01UG7Sa

    Chain Burst:

    Palm Fruit:

    Great Tree Magic  TPuH4kG

    Fury Clamare:

    Great Tree Magic  VUl2SUP
    {A-Rank Spells here}

    Great Tree Magic  ZpYOaPu
    {S-Rank Spells here}

    Great Tree Magic  7pCf7pz
    {SS-Rank Spells here}





    Last edited by Leo Mazumoto on Fri Jan 22, 2016 4:29 pm; edited 2 times in total
    Genesis
    Genesis

    Great Tree Magic  Qm1sqjP

    Posts : 323
    Join date : 2015-12-06
    Age : 23

    Great Tree Magic  Empty Re: Great Tree Magic

    Post by Genesis Mon Jan 18, 2016 9:26 am

    Hi my name is Genesis and I will be grading your magic. Corrections qre in this color. Before we get started, GTA (Great Tree Arc) element is wood. Also for character specific just place yes.
    Leo Mazumoto wrote:
    Great Tree Arc
    B-rank
    Castor [Lost]
    Plant and Earth Magic
    Main
    Light Bringer
    Character Specific!
    Both


    Magic Description


    Great Tree Magic  Latest?cb=20120608064024

    This is a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user. The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

    A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.

    This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.


    Perks of Magic


    • This magic allows the wielder to manipulate all tree's and all properties within the earth, this essentially means the user has natural dominance over those whom wield plant or earth based magic. The user of this lost magic can take control of spells. The rules of this are simple, the user can only use the explosive capabilities of this magic in terms of manipulation, and may only explode plant or earth spells that are 1 rank lower than the users character rank. It also requires a cooldown of 2 posts per rank. [D-rank 2 posts/C-rank four posts and so forth] This allows the user of such a magic to also create explosions with the natural tree's and earth within a forty meter vicinity though this can be up to the characters rank. The cooldown remains the same. Explosions are 4 meters in size and increase in size by 4 meters per rank. This seems more of a weakness to me. Perks are similar to spells in away except they cannot cause damage
    • Tree Merging - A perk that allows the user of this magic to merge and travel through tree's and other root systems. Though no cooldown is present, the user is incapable of utilizing any spells or doing anything apart from merging to hide, spy or travel through. When merging via use of this perk, the merging is notably slow taking an entire post to fully merge in to a tree, though the "travel" happens at normal human running speed.(B rank speed) If the tree the user is merged with a tree that gets damaged, the user takes damage if in that area of the tree. The user can't hide in the roots, they can only travel through them, they can only hide in actual trees thus must be moving when in the roots.
    • Explosion Proof: The user of this magic is immune to their own explosions caused by the earthen properties due to the fact their own bodies are shaped by the Great Tree Magic. This is more of a description of the magic



    Weaknesses
    First and foremost obviously when dealing with the tree aspect of this magic, fire magic has an advantage being able to deal 1 rank higher damage to tree based spells. In terms of the explosive capabilities in this magic, it is not the flame slayers whom are capable of consuming this, but the earth dragon slayer due to the explosives being earth natured. Merging is somewhat slower when used and the user can not hide in the root system and takes half the damage caused to the tree's that are stuck when merging, if the tree is destroyed they are ejected and take 90% of the damage from an attack to their body.

    Strengths
    The main strength of this magic is the manipulation and explosive properties of nature itself, with the ability to create and manipulate every part of a tree effortless and manipulate the earth properties this magic reveals its versatility. Hiding with tree's and nature allow for an espionage of capabilities and the fact that it has such versatile ranges, being able to easily explode a boat miles away from the user without so much as a flinch. This magic surely is to be feared.

    Spells

    Great Tree Magic  4l20wZQ
    Folium Sica:
    Burst Claw:
    Earth's Plum:

    Great Tree Magic  01UG7Sa

    Chain Burst:

    Palm Fruit:

    [/color]
    Great Tree Magic  TPuH4kG

    Fury Clamare:

    [/color]
    Great Tree Magic  VUl2SUP

    {A-Rank Spells here}

    [/color]
    Great Tree Magic  ZpYOaPu
    {S-Rank Spells here}

    [/color]
    Great Tree Magic  7pCf7pz
    {SS-Rank Spells here}



    [/color]
    Leo Mazumoto
    Leo Mazumoto

    Great Tree Magic  ODFYPdI

    Posts : 14
    Join date : 2016-01-13

    Great Tree Magic  Empty Re: Great Tree Magic

    Post by Leo Mazumoto Wed Jan 20, 2016 10:50 am

    All edits made
    Genesis
    Genesis

    Great Tree Magic  Qm1sqjP

    Posts : 323
    Join date : 2015-12-06
    Age : 23

    Great Tree Magic  Empty Re: Great Tree Magic

    Post by Genesis Thu Jan 21, 2016 7:07 pm

    Leo Mazumoto wrote:
    Great Tree Arc
    B-rank
    Castor [Lost]
    Wood
    Main
    Light Bringer
    Character Specific!
    Both


    Magic Description


    Great Tree Magic  Latest?cb=20120608064024

    This is a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user. The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

    A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.

    This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.Due to this the user is also immune to their own explosions


    Perks of Magic


    • Life Manipulation: The user has the ability to manipulate tree's for whatever use they can think off, this can be creating forestry areas, small sapplings, tree swings, using roots to help get to high places and so on. These small mundane things can be done at no cost nor cooldown due to the fact that this perk can not be used in a combat/battle situation at all.  
    • Tree Merging - A perk that allows the user of this magic to merge and travel through tree's and other root systems. Though no cooldown is present, the user is incapable of utilizing any spells or doing anything apart from merging to hide, spy or travel through. When merging via use of this perk, the merging is notably slow taking an entire post to fully merge in to a tree, though the "travel" happens at normal human running speed. If the tree the user is merged with a tree that gets damaged, the user takes damage if in that area of the tree. The user can't hide in the roots, they can only travel through them, they can only hide in actual trees thus must be moving when in the roots. State that you travel at B rank speed and a cooldown is required as well as a duration
    • Battle Ready: This perk is very similar to the life manipulation perk, in which the user can create constructs to aid themselves in a supplementary way in battle. This means the user can create tree's to hide themselves in, they can create annoying traps to trip up foes, vines and branches to climb up to high places or roots to lift themselves up, tree like platforms can be created. Essentially supplementary capabilities. This does NOT OFFER any BUFFS, can NOT BE USED TO DEFEND nor ATTACK. IT is for supplementary aid only, the tripping constructs are a minor annoyance and can be used as annoyance tactics. It causes no damage. This perk requires a 5 post cooldown REGARDLESS of what it is used for.



    Weaknesses
    First and foremost obviously when dealing with the tree aspect of this magic, fire magic has an advantage being able to deal 1 rank higher damage to tree based spells. In terms of the explosive capabilities in this magic, it is not the flame slayers whom are capable of consuming this, but the earth dragon slayer due to the explosives being earth natured. Merging is somewhat slower when used and the user can not hide in the root system and takes half the damage caused to the tree's that are stuck when merging, if the tree is destroyed they are ejected and take 90% of the damage from an attack to their body.

    Strengths
    The main strength of this magic is the manipulation and explosive properties of nature itself, with the ability to create and manipulate every part of a tree effortless and manipulate the earth properties this magic reveals its versatility. Hiding with tree's and nature allow for an espionage of capabilities and the fact that it has such versatile ranges, being able to easily explode a boat miles away from the user without so much as a flinch. This magic surely is to be feared.

    Spells

    Great Tree Magic  4l20wZQ
    Folium Sica:
    Burst Claw:
    Earth's Plum:
    Great Tree Magic  01UG7Sa

    Chain Burst:

    Palm Fruit:

    Great Tree Magic  TPuH4kG

    Fury Clamare:

    Great Tree Magic  VUl2SUP
    {A-Rank Spells here}

    Great Tree Magic  ZpYOaPu
    {S-Rank Spells here}

    Great Tree Magic  7pCf7pz
    {SS-Rank Spells here}



    Leo Mazumoto
    Leo Mazumoto

    Great Tree Magic  ODFYPdI

    Posts : 14
    Join date : 2016-01-13

    Great Tree Magic  Empty Re: Great Tree Magic

    Post by Leo Mazumoto Fri Jan 22, 2016 4:30 pm

    Genesis wrote:
    Leo Mazumoto wrote:
    Great Tree Arc
    B-rank
    Castor [Lost]
    Wood
    Main
    Light Bringer
    Character Specific!
    Both


    Magic Description


    Great Tree Magic  Latest?cb=20120608064024

    This is a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user. The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

    A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.

    This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.Due to this the user is also immune to their own explosions


    Perks of Magic


    • Life Manipulation: The user has the ability to manipulate tree's for whatever use they can think off, this can be creating forestry areas, small sapplings, tree swings, using roots to help get to high places and so on. These small mundane things can be done at no cost nor cooldown due to the fact that this perk can not be used in a combat/battle situation at all.  
    • Tree Merging - A perk that allows the user of this magic to merge and travel through tree's and other root systems. Though no cooldown is present, the user is incapable of utilizing any spells or doing anything apart from merging to hide, spy or travel through. When merging via use of this perk, the merging is notably slow taking an entire post to fully merge in to a tree, though the "travel" happens at normal human running speed. If the tree the user is merged with a tree that gets damaged, the user takes damage if in that area of the tree. The user can't hide in the roots, they can only travel through them, they can only hide in actual trees thus must be moving when in the roots. State that you travel at B rank speed and a cooldown is required as well as a duration

      Honestly, I am against giving this a cooldown and duration, it has been given a vast nerfing to be created as a basic passive, It can not be used to harm people, is a hindrance in battle unless used stealthily as it requires a full post to merge, the user can still be damaged and killed within the tree and is slow to move and unmerge. A cooldown and Duration for such a basic and weak ability just seems un-needed

    • Battle Ready: This perk is very similar to the life manipulation perk, in which the user can create constructs to aid themselves in a supplementary way in battle. This means the user can create tree's to hide themselves in, they can create annoying traps to trip up foes, vines and branches to climb up to high places or roots to lift themselves up, tree like platforms can be created. Essentially supplementary capabilities. This does NOT OFFER any BUFFS, can NOT BE USED TO DEFEND nor ATTACK. IT is for supplementary aid only, the tripping constructs are a minor annoyance and can be used as annoyance tactics. It causes no damage. This perk requires a 5 post cooldown REGARDLESS of what it is used for.



    Weaknesses
    First and foremost obviously when dealing with the tree aspect of this magic, fire magic has an advantage being able to deal 1 rank higher damage to tree based spells. In terms of the explosive capabilities in this magic, it is not the flame slayers whom are capable of consuming this, but the earth dragon slayer due to the explosives being earth natured. Merging is somewhat slower when used and the user can not hide in the root system and takes half the damage caused to the tree's that are stuck when merging, if the tree is destroyed they are ejected and take 90% of the damage from an attack to their body.

    Strengths
    The main strength of this magic is the manipulation and explosive properties of nature itself, with the ability to create and manipulate every part of a tree effortless and manipulate the earth properties this magic reveals its versatility. Hiding with tree's and nature allow for an espionage of capabilities and the fact that it has such versatile ranges, being able to easily explode a boat miles away from the user without so much as a flinch. This magic surely is to be feared.

    Spells

    Great Tree Magic  4l20wZQ
    Folium Sica:
    Burst Claw:
    Earth's Plum:
    Great Tree Magic  01UG7Sa

    Chain Burst:

    Palm Fruit:

    Great Tree Magic  TPuH4kG

    Fury Clamare:

    Great Tree Magic  VUl2SUP
    {A-Rank Spells here}

    Great Tree Magic  ZpYOaPu
    {S-Rank Spells here}

    Great Tree Magic  7pCf7pz
    {SS-Rank Spells here}




    Information about roots edited, though honestly, that should have been common sense to be rather frank
    Leo Mazumoto
    Leo Mazumoto

    Great Tree Magic  ODFYPdI

    Posts : 14
    Join date : 2016-01-13

    Great Tree Magic  Empty Re: Great Tree Magic

    Post by Leo Mazumoto Mon Jan 25, 2016 3:22 pm

    Bump
    Genesis
    Genesis

    Great Tree Magic  Qm1sqjP

    Posts : 323
    Join date : 2015-12-06
    Age : 23

    Great Tree Magic  Empty Re: Great Tree Magic

    Post by Genesis Fri Jan 29, 2016 1:54 pm

    I apologize for the late reply however after talking to the staff about your perk we will allow it. However you need to clarify that if the tree you are hiding in gets damage you will need to take damage equal to the rank of the spell or attack that damaged the tree. (Ex: A S rank spell hits the tree you take S rank damage) Remember this is not a shielding perk, if you wish it to be one that would require a spell.

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