I'm kind of against the whole Focus bit, since there will undoubtedly be people, who like myself, would want to be able to advance in all areas, not just one. I'm someone with a long history of role-playing, so I usually know how to keep everything legit, with everything increasing as I go. I feel we need to stick with just a simple Class System, no reason to complicate it with extra aspects.
[WIP] Character Ranks
Zed The Workaholic- Posts : 196
Join date : 2015-09-07
- Post n°27
Re: [WIP] Character Ranks
I just think Halving power is just gonna be oddly mathed.
Ean Sableheart- Posts : 238
Join date : 2015-03-17
- Post n°28
Re: [WIP] Character Ranks
Sun Wukong wrote:As far as how high the ranks go, with the current manga its very clear that mages can go very far above and beyond simple S rank. I would suggest adding SS, X and perhaps an L rank as well.
When we talked you mentioned of a struggle between wanting to do ranks and wanting to do stats. For this I suggest a sort of "Focus" system. In this system the normal Mage ranks will apply to every character but also with every character you are able to pick a "focus" meaning something that they personally excel at. For example these focuses could:
- Strength: Having a focus in strength means that your character is physically stronger than other mages of their rank that do not have a strength focus.
- Speed: Having a focus in speed means that your character is physically faster than other mages of their rank that do not have a speed focus.
- Endurance: Having a focus in endurance means that your character is physically more durable than other mages of their rank that do not have an endurance focus.
- Magic: Having a focus in magic means that your characters magic is more potent in damage than other mages of their rank that do not have a focus in magic. This does not mean that their spells are "stronger" or would trump a mage of equal rank's spell but that, should they land a hit with their spells, they cause a little more damage than a mage who doesn't have a focus in magic.
- Mana: Having a focus in mana means that your characters mana pool is slightly larger than those of their rank who do not have a focus in mana. Having a focus in mana would allow you to cast more spells per thread without tiring as quickly than those who do not have a focus in mana.
If its in red it must be destroyed. On a magic site it would be spammed the hell out of and become meaningless.
Magic on the other hand as a stat really has no purpose because spells are probalby going to be ranked here so there's no point in making a stat that adds more to this. From what i've noticed none of the staffers wanna do math (although if you make systems you gotta be able to do some algebra).
If we do employ any kind of numerical statistic, make it exclusive to physical traits.
13ea- Posts : 87
Join date : 2015-03-16
- Post n°29
Re: [WIP] Character Ranks
how about make it unranked...instead make it a number. For example someone would spend exp....runes...money or whatever currency we use to upgrade things like this. Like one I spend 50 exp on speed I get like +10 speed. However the next upgrade regardless of which trait be it mana, speed, or power, will be more expensive. The more upgrades you have the higher the price making it difficult to abuse it have all your traits maxed. Like for example someone who has more mana will most likely have less endurance, physical power etc. This is just a suggestion. If we go with this idea we can figure out a number cap, and the rate of the increase of price for every upgrade. I strongly recommend this idea instead of a letter grade, this will clearly portray the advantages and dis advantages a player may have. Not to mention depending on the build this can increase the diversity of the character builds for each person on this forum. If you guys are interested in this idea I can draft a general idea of what the system would look like.
Mizuko- Posts : 300
Join date : 2015-09-07
- Post n°30
Re: [WIP] Character Ranks
Spending experience like money is a big NO in my opinion. Never in your life will you lose experience. Nor in any game will you LOSE experience. It's just a common sense thing. It's really hard for you to unlearn things you learn going about daily in life. However, you CAN lose money, or jewels, as it is here. That's why the jewels are there. To spend. Changing them for experience and making people spend their intelligence, essentially, to get better, is counterintuitive.
13ea- Posts : 87
Join date : 2015-03-16
- Post n°31
Re: [WIP] Character Ranks
no I didn't mean exp as experience itself....it's kinda like runes....or stat points you can spend....IDK we actually had an idea before but nope. We got something new so...I have no clue what yall want. lol I'll just mosey along and let yall do yo thang XD