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[WIP] Magic Types Z0wCCXI


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[WIP] Magic Types Z0wCCXI

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    [WIP] Magic Types

    Bacon
    Bacon

    [WIP] Magic Types D3kALDY

    Posts : 577
    Join date : 2015-03-08

    [WIP] Magic Types Empty [WIP] Magic Types

    Post by Bacon Sat Apr 18, 2015 8:35 pm

    Magic

    Types:
    All magic can be broken down into two separate types. These two types are known as Caster and Holder. More information as to what they are and what they entail will be found below.

    Caster: To those mages who have the ability to conjure up their own magic and are the source of their power, their magic is categorized as the caster variety. These mages do not rely on an item in order to channel their spells. Therefore, all of those mages with this type of magic generate 3HP every post. If you are the source of your power, then you are a caster mage.

    Holder: Holder magic is a tag placed on the magic where an item is the source of the magic. This item could range from a small crystal to that of a great sword. Due to the item being their source of their power, these ,mages generate 3MP every post. If the mage's magic comes from the item, then their magic is of the holder variety. Keep in mind, these items can break and only rank up as the mage ranks up.

    Magic Subcategories:

    Custom:
    Custom Magic is the most common of the magics Fiore has to offer. This also give the most liberty for it allows to create anything you want. From muffin make to pact magic, the possibilities and ideas are endless.

    Requip:
    Requip Magic, also known as Exquip Magic, is a Magic that allows the user to store items in a pocket dimension so they can easily summon them at any time, even during battle, which grants them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Some users may choose to use it just to change their clothing. More skilled users are able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle.

    Takeover:
    Take Over Magic allows the user to essentially, "take over" the power of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying or breathing underwater. One can only "take over" the power of beings that they truly "know".

    Celestial Keys:
    Celestial mages are mages who use celestial keys. These keys are...

    Note: Contracts end when a mage either dies or is jailed.

    Summoning Mage:
    Summoners are mages who have no magic of their own, but have mastered the art of summoning beasts, spirits, people, etc. to fight for them.
    Bacon
    Bacon

    [WIP] Magic Types D3kALDY

    Posts : 577
    Join date : 2015-03-08

    [WIP] Magic Types Empty Re: [WIP] Magic Types

    Post by Bacon Tue Sep 08, 2015 10:52 am

    can anyone help me fill this in? don't know what I should add and or take away ^^;
    Mizuko
    Mizuko

    [WIP] Magic Types N51AM3g

    Posts : 300
    Join date : 2015-09-07

    [WIP] Magic Types Empty Re: [WIP] Magic Types

    Post by Mizuko Tue Sep 08, 2015 11:16 am

    Well, the sign up link for zodiac keys, and the difference between gold and silver keys might need explaining. And how many keys a D-Rank mage would get for free, age exceptions if one has applied and been accePted fully a gold key, ect;

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    [WIP] Magic Types Empty Re: [WIP] Magic Types

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