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Edits to Summoning Guide Z0wCCXI


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Edits to Summoning Guide Z0wCCXI

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    Edits to Summoning Guide

    Selenia
    Selenia

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    Post by Selenia Thu Dec 03, 2015 10:11 am

    Summoning Magic
    Summoning magic is any magic in which the mage summons another creature or being into battle for and with them. Summoning magic in itself has certain parameters depending on how it is used, based on the amount of summons that are on the battlefield at one time.

    Single Summoning Magic
    Single Summoning magics deals with the power to have summoning spells that summon one summon. If the summoner wishes to have summons that can take the amount of damage of their spell rank, then they can at most have one summon at the battlefield while their magic is D-B Rank. When their magic is A-SS Rank, they can have two summons on the battlefield. Finally, at X-Rank they can have three summons on the battlefield.

    Multiple Summoning Magic

    Multiple Summoning magics deals with the power to have summoning spells that summon multiple summons. The downside to this, however, is that those summons have their health split between them based on the spell being used. In addition, the burden of having so many summons active will restrict them to only having one summoning spell active at D-B Rank. When their magic is A-SS Rank, they can have two summoning spells active. Finally, at X-Rank they can have three summoning spells active.

    Maximum Amount of Multiple Summons per Rank:
    D-Rank: 10 summons
    C-Rank: 15 summons
    B-Rank: 25 summons
    A-Rank: 40 summons
    S-Rank: 60 summons
    SS-Rank: 85 summons
    X-Rank: 115 summons

    Summon Damage
    Damage done by the summons depends on their spells. They can do physical damage only with a stat boost active, in which case if all the summons attack, their maximum damage will be the damage provided by that stat boost. They can also have spells which will come from the spell slots of your summoning magic and which will do normal spell damage. However, if all summons are performing the spell, it will only amount to the spell's damage according to its rank.

    Summon Duration, Health, and Size
    In either case, the summons will last for a set duration of time unless they are hit with a spell equal to the rank of their health, which is the rank of the spell divided by how many are out when Multiple Summoning Magic is involved. Summon size must also be divided between the summons in the case of Multiple Summoning Magic. The size depends on the rank of the summon, divided by how many summons that spell has active.

    Sizes Per Rank:
    D-Rank: 2 meters x 2 meters x 2 meters
    C-Rank: 4 meters x 4 meters x 4 meters
    B-Rank: 8 meters x 8 meters x 8 meters
    A-Rank: 16 meters x 16 meters x 16 meters
    S-Rank: 32 meters x 32 meters x 32 meters
    SS-Rank: 64 meters x 64 meters x 64 meters
    X-Rank: 128 meters x 128 meters x 128 meters

    Maximum Duration of Summons:
    D-Rank: 3 posts
    C-Rank: 4 posts
    B-Rank: 5 posts
    A-Rank: 6 posts
    S-Rank: 7 posts
    SS-Rank: 8 posts
    X-Rank: 9 posts

    Minimum Cooldown of Summons:
    D-Rank: 4 posts
    C-Rank: 5 posts
    B-Rank: 6 posts
    A-Rank: 7 posts
    S-Rank: 8 posts
    SS-Rank: 9 posts
    X-Rank 10 posts

    Ean Sableheart
    Ean Sableheart

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    Post by Ean Sableheart Sun Dec 06, 2015 12:25 am

    didn't we just put this out a while ago?

    if we change everything we just put out there it shows we have zero confidence in what we already have. Let the players play and if they come to us with issues we solve the issues.

    Development should be the slowest department in terms of stuff to do. I'm aware of most if not all of the potential flaws in our systems. Let things settle. Give it a month or so and see if things work if we change everything we'll end up with huge issues of people trying to figure out what's going on. It might be nice from a staff point of view to just get it out of the way but if the members see change after change after change nonstop it creates an issue of members not knowing what rules to follow (also the fewer and looser the rules, typically the better).
    Selenia
    Selenia

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    Post by Selenia Sun Dec 06, 2015 12:55 am

    It's not because of flaws. It's just to make it prettier and easier to understand...
    Ean Sableheart
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    Post by Ean Sableheart Sun Dec 06, 2015 4:40 pm

    oh.

    no way I approved anybody having over 100 summons at once. At most I'd allow 10 for even the highest ranked mages.
    Selenia
    Selenia

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    Post by Selenia Sun Dec 06, 2015 4:57 pm

    You did approve it though xD the current one works just like this one, only real changes were to height stuff which is negotiable
    Ean Sableheart
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    Post by Ean Sableheart Mon Dec 07, 2015 9:52 pm

    I'll need to rework the multiple summons then.

    It should look more like 

    D-rank: 1 (why would d-ranks even be allowed to have more then one out at a time)
    C-rank: 2
    B-rank: 3
    A-rank: 4
    S-rank: 6
    SS-rank: 8
    X-rank: 10
    Selenia
    Selenia

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    Post by Selenia Tue Dec 08, 2015 8:47 am

    I just know some people (I think Tatsu is an example) want to have a large amount of summons. However, by dividing their health between them, it's basically the same as single summoning magic, the only difference is there are more in multiple summoning magic but they are also easier to kill.

    I really should be studying for finals (didn't even realize I had a dentist appt scheduled today, which is why I'm on waiting for my appt) but anyways I'll see you guys later. If no one wants multiple summoning magic, that's fine, we can throw it out completely.
    Ean Sableheart
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    Post by Ean Sableheart Wed Dec 09, 2015 3:10 pm

    Even then summoning more then one at d-rank is still not rational. For now go with what I got, again it'll be easier to go up then take it away if it turns out poor.

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