by Ean Sableheart Fri Mar 20, 2015 8:15 pm
yet this creates an exclusive power where nobody can beat a person of higher rank on their own. A c-rank assumes to beat a D-rank. Power is to gauged and measured to where beating somebody with more is impossible.
The skill idea was only to use relative power and was meant to be used with a class system I suggested, where most people fall under mage with two higher ranks for the best of mages. The skills were meant to gauge power/ability in individual categories, rather than assuming everything gets better all at once. Rather than give rank to everything at the same time, give rank to each individual trait or skill they have available. Perhaps I didn't clarify this was the intent enough(probably because I'm not done) but this is the final intent of the skills system. I'm also tired of seeing the same thing on site after site after site and I'm trying to break the mold. Classes are basically tiers and you do missions to rank up in tiers and it becomes a boring competition to see who can get to the highest tier.
All skills get ranked. There's a limit as to how high you can rank these things in each of the 3 classes.
In order to go up in class, you need a certain amount of experience(just for clarification) and a sufficient amount of personal development to bar any sort of power playing surge because most power players don't do those sorts of things.
It also fleshes out clearly what somebody is/isn't good at in a sense where they can't just power up everything by assumption of a rank up.
edit:
http://www.bleach-gotei.com/index.php?/topic/10755-stats-and-skills/This is the tool of reference I'm using without the stats and using exclusively 'skills'