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What It Is We Stand For:
To better and fully understand what it is that we, the mages of the Noxx Hand, stand for, you must first answer a question for us. Why did you become a mage? Was it power, glory, and or honor that drove you to hone and try to perfect your powers? Was it perhaps that you saw within yourself your true potential and wished to grasp it? Or was it simply that you wished to use it as a means to defend yourself and those around you? Better yet, was there something more?
Here in Animus Sin, we do not care what path in life you have walked upon, the demons you have encountered, nor the sins you have committed. Here, you will be with fellow comrades that want and strive to achieve the same goal as you. Comrades that have walked down similar paths in life as you have. Here in Animus Sin, you will become one with the guild. You will be Animus Sin.
Despite what those around us believe, we consider ourselves to be neutrally dark. Although we are a guild that looks for a way to bring down the current heads of Fiore, we do not wish to bring about a reign of darkness but rather establish a new world order. We seek power, freedom, unity, and control to the best of our abilities. We are a guild that work to obtain our goals without a thought to the means we use to obtain them. Here in Animus Sin, we look for members willing to put in their all to bring back the full glory of the guild and to themselves. Yet, not only do we look for strong members in skill, mind, and or body but those of varying skill sets. To those who wish and seek it, the guild provides training to strengthen themselves and become a force to be reckoned with. We also greatly pride ourselves with the various things we have to offer our members. We do not take our members lightly, but rather work hard to train them and guide them to be the best mage they can be. We work hand in hand with each of our members to better the guild relationship and be a unit as well as family.
Our goals, in more depth, goes as follows:
Freedom and Unity:
We are a guild that defends our inner freedom and our will to do any action deemed just. You have the right to live free, to live your own life, and to make your own choices. Nothing and nobody should tell you what to do, but that does not allow you the right to deny others their freedom. With freedom comes innovation, creativity, and a chance to rise and become better than you currently are. If you join, you have the right to voice your opinion and commit to your actions. You have the right to decide whether you are good or evil. You are free to determine your path in life. You are free to unlock your own potential as you deem fit.
The members of Noxx Hand also look after their own. We don't plan to be a guild that puts down their fellow guild members and we certainly don't clamber at each other for power. We are brothers and sisters. We are like the wolves who hunt, work, and live together in a pack. The streets and allies of Fiore can throw up surprises for the unwary, but as long as you are with us, you are protected. You will be safe and at peace knowing that you've got the members of our guild on your side as you move around on jobs and personal goals. For as far as we're concerned, once you've become an Animus Sin, you're one of us; a brother or sister in our wolf pack.
And wolves never hunt alone…
Power and Control
Everything in life, undeniably, is determined by wealth, power, and prestige. As thus, we are primarily a mercenary guild as well as a revolutionary guild as we strive to try to achieve power without any restraints placed upon you. We will unlock that potential that you have deep within yourself and your magic. Magic is the tool that you use to achieve your goals whether it being power, fame, and or even fortune. We will do all that is possible to achieve your maximum potential and then surpass it. We will never give up on you and work together with you until you become the mage that you aspire to be. Power is not just a means to an end to achieve your goals and potentials. It is much more than what you think. Power is what is needed to make an impact in this world for both the good and evil, but ultimately, power is a sign that you have met your true potential.
Aside from power, we seek to take complete control of Fiore. Does this contradict our want of freedom? No. In no way does it do that, but, rather, it shall grant us the means to establish a new order so that others may experience a similar freedom. As to what this new order shall entail, only those within the guild will know until the day Animus Sin overpowers the Magic Council.
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EVENTS
The Dawn of a New Era Arc: The Dawn of a New Era picks up in the aftermath of the Magic Council's destruction at the hands of Nox Animus, whom collapsed after their failed attempt to conquer the Continent of Ishgar. This arc sets the stage for the site, as a new type of Magic Council is formed, as are Alliances between the Independent and Dark Guilds of the world.
The Deadly Sins Arc: The Deadly Sins Arc takes place a month (timeline wise) after The Dawn of a New Era Arc, in this arc, Eight incredibly powerful Demons have been summoned by one of the Guild Master's of one of the three Dark Guild's, but the summoning didn't exactly go as planned. The Demon's scattering throughout the continent of Ishgar, bending the mortals around them to their own accord. Meanwhile, their Leader, known only as Sin, is still sealed within the country of Sin, his power growing with every passing day. The new Magic Council commissions the Legal Guild's to stop the Seven Deadly Sin's before they can free their Master. While the Independent Guild's join in of their own accord, each with their own agenda. The Dark Guild's seeking to protect the Seven Deadly Sin's and ally themselves with their Leader Sin.
Release The Kraken Arc: The Release The Kraken Arc is the first Legendary Creature Arc, through which the Kraken Slayer Lacrima can be gained. In this arc, the seas and trade routes surrounding the Continent of Ishgar have been engulfed by a dense fog, ships washing up wrecked, or not at all. All of the survivors telling the same terrified tale of a sea monster wrapping its tentacles around the ship, crushing it as it dragged it downward into the dark depths of the ocean. The Legal Guild's once more seek to bring peace back to Ishgar, their aim being to find and stop this mysterious creature. The Independent Guild's once more seeking to fulfill their own agendas, while the Dark Guild's target the creature hoping to use its destructive powers to overtake the new Magic Council and rule over Ishgar.