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Requip Rules Z0wCCXI


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Requip Rules Z0wCCXI

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    Requip Rules

    Admin
    Admin

    Requip Rules OPwF1AW

    Posts : 71
    Join date : 2015-03-08

    Requip Rules Empty Requip Rules

    Post by Admin Thu Nov 19, 2015 8:07 pm

    Requip Magic System
    Requip allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle.


    All users that wish to be Requip mages will have three preset perks for their magic that cannot be changed unless the Requip is an exception and doesn't use one or more of the perks, in which case the perk can be replaced, but then that perk cannot be part of your Requip in any way, shape, or form. The three perks will be as such: Dimensional Pocket, Elemental Affinity, and Quick Change. Dimensional Pocket is a perk which will store the armor, weapons, clothes or what have you; all Requip mages will most likely have this perk. Elemental Affinity is a perk will allow them to correspond any given element to their armor or weapons so long as they have it unlocked; some Requip mages will have this perk. Quick Change is a perk which allows the Requip user to switch out their battle gear in the midst of battle; all Requip mages will most likely have this perk.

    All Requip users will start off with three items which they will have to make, these items can be anything from armor, to weapons to a miscellaneous item. These items will be made in the weapons template or item template and will be equal to or lower than the Requip user's magic's current rank. These items will be their starting items which they will be able to switch from with the Quick Change perk starting at C-Rank. They will also be able to incorporate their items with their Requip spells depending on the armor.

    Information on the Perks:

    Dimensional Pocket: This perk allows the user to store and place armor, weapons, and items, even clothes, of their choosing for later use. The dimensional pocket has limited space per rank, and once filled up, will have to be emptied to make more space. Dimensional pocket has both combat use and non combat use. This can not be used to store people, only inanimate objects.

    D Rank Space: Up to 6 Items
    C Rank Space: Up to 8 Items
    B Rank Space: Up to 10 Items
    A Rank Space: Up to 12 Items
    S Rank Space: Up to 14 Items
    SS Rank Space: Up to 16 Items
    X Rank Space: Up to 18 Items

    Side Note: If you die with your items stored in the dimensional pocket they are lost for good as the dimensional pocket was owned by that character who died and each dimensional pocket can only be accessed by the one who created it.




    Elemental Affinity: This Perk allows the Requip user to store an element inside of a weapon or piece of armor. The first three items the Requip user will have will be able to have one element, other elements will have to be achieved through missions or implanting lacrima into the weapons. The process of storing an element into a weapon is the process of slaying monsters via missions and using their hide, venom or what have you and forging it into a weapon which will store an element inside of the weapon. Each weapon can only have one elemental affinity but Requip user's can have unlimited elements to use if and only if they have the weapons with the element. With elemental affinity, Requip users can adapt their magical power to the given element of the current weapon they are using. This perk is only for Requips that have elemental aspects, and can be replaced with a different perk if the armors won't be elemental.




    Quick Change: This perk allows the user to switch armor and weapons in the midst of battle, this perk must be unlocked as it is a difficult ability to master. The user needs to be of at least C-Rank to learn Quick Change.
    In addition, Quick Change requires a 1.5k WC to unlock and allows the user to switch out armor and weapons in the midst of battle. While Quick Change has no duration, meaning an armor may remain for as long as the wearer wants, it does have a cooldown, however.

    D-Rank can't use Quick Change yet.
    C-B Rank has a cooldown of 3 posts.
    A-S Rank has a cooldown of 2 posts.
    SS-X Rank has a cooldown of 1 post.

      Current date/time is Thu Mar 28, 2024 5:54 pm