Holder Gun Magic
A Rank | Gun Magic | Energy |
Main | Animus Sin | Yes |
Offense/Defense
Magic Description
Aemi's sniper rifle is one of a kind - while she forged the gun entirely herself, it was under the apprenticeship of a very well known magical gunsmith. Specific to her modifications, it can only be used by her, since she was the creator of it. The weapon knows her just as well as she knows it. While Aemi herself is not able to cast spells, once she has a weapon in hand, she can feel the energy flow through her. The gun itself would not work without Aemi.In the creation of this gun, it is enchanted in such a way so that it has a never-ending clip. With bullets made completely of energy, it requires only Aemi's hand on the trigger to be reloaded automatically. She is able to focus her energy through the gun, creating a force of energy that moves through the energized bullets. Since the gun is made for stealth and snipe, it only takes one powerful and accurate shot to do any damage. Depending on the spells that Aemi uses, it can create different bullet effects, depending on if it is focusing on sniping, quick offense, or defense.
Perks of Magic
- Holder's Grip: Aemi's gun is specific to her, and her alone. It cannot be used by anyone else, whether they have holder magic or not, because it was enchanted to only ever be loyal to her. The downside to this effect is that if she is unable to use her gun at any time and an ally is in range of it, they are not able to use it even with her permission.
- Never-Ending Clip: Aemi's gun is enchanted in such a way so that it will always have ammo. It is a standardized ammo for basic attacks, but comes in handy when she is in the middle of combat and needing to move more quickly. It, in a way, is the 'stock' attack of the weapon, not actually containing a bullet. If she were to put a bullet into the chamber, the attack would be more complete and have more damaging effects. The downside to this is that only the standard shots are made this way, which are only able to slow down an opponent, rather than kill. If she were to use a more powerful attack, she'd have to load her gun with the specific bullets for said attack.
Weaknesses
- The gun itself is very heavy, making Aemi a bit slower in combat. Because of this, she is more likely to stay in the distance and attack while in hiding. A gun of this size and strength is not meant for close combat.
- Standard attacks are not considered lethal. While they have a possibility of stunning or knocking out a target, they are not powerful enough to kill. These shots are only best used when trying to evade combat, rather than engage, or to give time to load actual attack bullets into the chamber.
- The gun does not have any elemental strengths/weaknesses since it is purely energy based. Because of that, the gun is not super effective against any certain magic during combat. It will do the same amount of damage to any element, unless energy is ineffective toward the opponent.
Strengths
- The scope of the gun has night and thermal vision settings, making it much easier for Aemi to stalk her opponent in areas with no lighting or in heavily smokey/foggy environments.
- Because of Aemi's Rapid Vestibulo-Ocular Syndrome, her attacks are much more precise and she is able to follow quick moving opponents at ease.
Spells
Place your Spells you know here- Energy Field:
- Name: Energy Field
Rank: D
Type: Defense
Range: 20 MR
Appearance: A beam of light will project from the end of Aemi's gun, creating an orb of light that surrounds her.
Description: Considered one of the "stock" spells of the gun that Aemi wields, if she folds the scope of the gun inward, pushing down on the trigger, it will create a field of energy that surrounds her, protecting her from any oncoming projectiles. It is able to protect against attacks that are equal in rank to Aemi, however is not effective against inside attacks (meaning that if an explosive is thrown within range of Aemi inside of the field, it can be much more dangerous within such a compact area). Aemi is also unable to attack from within the bubble.
Extra: N/A
- Phantom Bullets:
- Name: Phantom Bullets
Rank: D
Type: Defense
Range: 30 foot radius
Appearance: A thick smoke that surrounds Aemi, making it impossible to see past.
Description: Aemi rapidly shoots at the ground around her, creating a thick smoke that makes it difficult, if not impossible, to see her so that she may have time to flee the area. The smoke is harmless and does not make it hard for opponents to breathe, however it may irritate the eyes.
Extra: If the opponent has a heat sensor of some type, they may be able to see Aemi past the smoke.
- Cannon Dash:
- Name: Cannon Dash
Rank: D
Type: Defense
Range: 60 ft.
Appearance: N/A
Description: Aemi shoots her gun in the opposite of the direction she wishes to go and the recoil sends her forward swiftly.
Extra: This could be used as an offense as well if she were to re-position her gun and shoot while in air.
- Detonators:
- Name: Detonators
Rank: C
Type: Offense
Range: 600 m
Appearance: N/A
Description: Aemi shoots very small bullets toward the area around the opponent that will explode upon impact.
Extra: N/A
- Disaster Beam:
- Name: Disaster Beam
Rank: C
Type: Offense
Range: 600 m
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: N/A
- Vita:
- Name: Vita
Rank: C
Type: Supplementary
Range: N/A
Appearance: N/A
Description: Aemi shoots herself with energized bullets that run through her body, creating a buff that gives her enhanced strength and speed for 3 Posts. This makes her gun much lighter to her and gives her much quicker movement speed.
Extra: Cooldown is 4 Posts.
- Beserker Bullets:
- Name: Beserker Bullets
Rank: B
Type: Offense
Range: 700 m
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: Very small, but lethal rapid fire bullets that lack complete accuracy and stability, but are very fast.
Extra: Anything else we should know about?
- Giant Killer:
- Name: Giant Killer
Rank: B
Type: Offense
Range: 700 m
Appearance: Does your spell have any physical appearance? If so you may provide an image if you don't wish to describe it, be aware that if your magic makes items or sends out beams or projectiles give the dimensions of the said projectile
Description: What does the spell do, be descriptive note that auto attacks will not be allowed so they have to have a draw back, take into account of rank of opponent and so forth.
Extra: Anything else we should know about?
- Snipe:
- Name: Snipe
Rank: A
Type: Offense
Range: 800 meters
Appearance: The spell is so fast, the bullet is barely visible, aside from a spark at the end of the barrel.
Description: A special bullet meant for quickness and deadly accuracy, the snipe is a lethal shot meant to be taken from a distance in stealth. If it were to hit any vital organs, it would kill immediately, however if the opponent is quick enough, they can evade. If it were to hit any non-lethal areas, it would simply make a clean, quick entrance and exit wound, leaving the opponent wounded.
Extra: Because of the nature of this attack, it is only usable once per thread. The bullets Aemi uses are scarce and she does not waste them if she can't make the shot while in stealth.
{S-Rank Spells here}
{SS-Rank Spells here}