Absolution Magic
D | Custom | N/A |
Main | N/A | Yes |
Both
Magic Description
Cecilia's "Absolution Magic" is exactly what it sounds like. Through manipulation of energies between the living and the dead, Cecil has been granted the innate control over such concepts such as entropy and destruction. This form of magic also enables her to severe a soul, being, or object from its physical bonds, and ensure that even those under the concepts of immortality, die. That said, this allows her to also attack spirits and other such ethereal, or otherworldly beings.Unlike most magics, this form of magic simply requires the user to exist within any plane of existence. Since these magics quite literally draw from the planes of life and death, its true source resides between these two spaces. Thus, it has no inherent weakness to any known major magics. While normally invisible to the physical eye, those who can see on a higher plane of existence can view it's raw power. However, Cecilia implements it with her "darkness" attacks to give it form, and visibility.
Perks of Magic
Planeswalker- Cecilia walks between the very planes and concepts of the living, dead, and in-between. She is not affected by the laws of either planes and can resist their effects entirely. This means that she isn't held down by laws of space and time.Leakage- Just by being within Cecilia's presence, one continuously feels their soul being pulled from its mortal coil. Thus, those within a specific area of the woman (10 meters at D-Rank, 100 meters at S-Rank), take a constant amount of damage (1% at D-Rank, 6% at S-Rank) every turn.
Soul Strike- Cecilia has the ability to coat her arms, legs, and/or weapons in Absolution magic. This enables her to directly transfer the magic/energy from her attacks and strike the very essences of her opponents. This damage is calculated as her strength vs. the opponent(s) defenses, but bypasses any defense bonuses granted from armors, and any other buffs.
Weaknesses
The Absolution magic doesn't discriminate and will take essence and life from even allies. Concentration is required to maintain a majority of her spells, while they're being cast.
Due to constant manipulation of such a great force, there is a persistent strain on Cecilia's body, mind, and spirit. Thus, she mustn't overuse her powers.
Strengths
This form of magic has no immediate counter to it, thus making it strong against all forms of magic.Cecilia has extreme flexibility with this type of magic and can seemingly create things at will.
Some spells have the ability to appear as invisible forces and thus, cannot be seen unless careful observation of the battlefield/world is done, or through the ability to see such forces at work.
Spells
Place your Spells you know here- Webs of Submission:
Name: Webs of Submission
Rank: D
Type: Supplementary
Range: 25 meters
Appearance: Cecilia manipulates the essence of life and death that permeates the very field and weaves it into a series of magical thread, that wraps itself around the body of the opponent. These threads glisten with a pale red light and are shot out from either Cecil's mouth, or manipulated through the use of her hands.
Description: Cecilia uses this ability to bind the very soul/essence of an opponent to the physical realm. This immobilizes the opponent completely for two turns and slips pass their physical obstacles (clothes, armor, etc.). The spell has a three post cooldown.
- Extension:
Name: Extension
Rank: D
Type: Offensive
Range: 25 meters
Appearance: Cecilia channels Absolution energy into her arms and slams them into the ground. Erupting from the surface around her or near an opponent, two magical arms equal to however many she slammed on the ground during the cast of this spell, sprout from the ground and are around 13 feet in height. They're a dark green in color.
Description: Depending on how many arms Cecilia has out at the time, she can slam anywhere between 1 to 8 arms down onto the ground. Channeled with Absolution energy, these limbs are then recreated in the form of magical extensions of the aforementioned arms. Within a 25 meter diameter, they can sprout from anywhere inside that influence. These arms work like extended versions of her own limbs, so all of her other spells, perks, etc. can be used as a catalyst to use them. The arms last for a total of three posts and has a default of a 3 post cool down, but this can rise up to 8 posts, should additional arms be used.
- Decadence:
Name: Decadence
Rank: D
Type: Offensive
Range: 25 feet max
Appearance: Cecilia grabs hold of her opponent with a strong grip and leeches health from them, to replenish her own reserves. Her body glows a dark, wispy green.
Description: Cecil takes hold of an opponent and actively drains 1% of their health, to replenish 1% of her own. She can use her extra limbs to hold an opponent down and based on how many there are, she drains a separate 1% from them (meaning each limb will only ever take 1% at a time). This spell can be utilized through Extension, though she doesn't gain the health recovery from doing so. Cecilia can stay on a person for however long she is able to, but once she is knocked off, or stopped, this ability goes onto a 5 post cooldown.
{C-rank Spells here}
{B-Rank Spells here}
{A-Rank Spells here}
{S-Rank Spells here}
{SS-Rank Spells here}