Thaumantias Angelorum
D | Custom | Holy/Water |
Main | Sabertooth | Yes |
Offense/Support
Magic Description
Long ago, one brilliant Seraphim Princess and a Siren King fell in love. The Princess was an expert at using Holy Magic, the divine element of her race. While the King was proficient in using water magic, the element of his race. Usually in the Myth Dimension, Mystia, a hybrid is something not believed to be able to be created. The First daughter of the two had only perks of her Seraphim Mother but yet her twin sister was born with the powers of both. The first Hybrid born with the Powers of Seraphim's Holy Magic and a Siren's Water Magic. Thaumantias Angelorum, also known as Purifying Water of the Angels, is a hybrid magic born from this union of the two races. A magic that focuses on offensive and healing magic, this magic is versatile in different ways. Like a two sided coin this magic could decimate enemies or heal grievous wounds of allies. A magic that is only available to Raina as she is the only known hybrid of these two races. At Higher levels this magic is even able to combine into a multi-elemental attack or even into holy water.
Perks of Magic
- Caelestis Bond (Heavenly Bond): Any Holy Spell cast by Raina is increased in terms of effectiveness. At D rank she gets a 20% bonus and for every rank above it increases by 20% ending at 100% with S Rank. This also makes Raina weaker to Dark by the same percentage.
- Oceanus Bond (Ocean's Bond):Any Water Spell cast by Raina is increased in terms of effectiveness. At D rank she gets a 20% bonus and for every rank above it increases by 20% ending at 100% with S Rank. This also makes Raina weaker to Electricity by the same percentage.
Weaknesses
- Electric spells are 25% more effective against water spells. The electricity shocks the water particles and travels instantly through the water.
- Unholy spells are 25% more effective against her light spells. Unholy is the polar opposite of this magic as it taints the purity of holy magic.
- This magic lacks any sort of defensive spell since both elements do not have a solid form.
Strengths
- Strong Against Fire because water can easily douse a flame. 25% more effective.
- Strong Against Dark because her holy light will cleanse any shadow. 25% more effective.
- Strong offensive and healing abilities. This magic is built to heal wounds and smite evil.
Spells
Place your Spells you know hereName: Mend
Rank: D
Type: Healing
Range: 20 Feet
Appearance: A splashing water that surrounds the target. The splash is 5 feet by 5 feet and is aqua blue like regular water.
Description: Raina starts to shine a brilliant light and can surround one target or herself in a cool splashing water. This heals the target for 20% damage. Takes 2 posts to fully heal. Heals 10% per post. Has a cool down of three posts.
Extra: It is pretty.
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Name: Retribution
Rank: D
Type: Offensive
Range: 15 Feet
Appearance:A sparkling blast of searing, brilliant gold light.
Description: Raina throws a blast of holy magic into the sky causing a magic circle to form quickly and blast the target area with a powerful beam of light. The blast moves at 20 m/s. The blast is 10 meters in length and 10 meters wide. All targets caught in the blast zone will be blinded by the light for one post. Blind will not affect targets higher then the spells current rank. Cool down of 3 posts. Instant cast.
Extra: It is pretty.
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Name: Cleanse
Rank: D
Type: Support
Range: 15 Feet
Appearance:Splashes the target with a wave of water that cleanses ailments. Blast is 5x5 feet.
Description: Raina surrounds herself with water and blasts it towards her target or herself. This wave splashes the target gently and cleanses poisons and ailments of D rank. Anything higher then D rank cannot be cleansed. Affect happens instantly and has a cool down of 3 posts.
Extra: It is pretty.
{C-rank Spells here}
{B-Rank Spells here}
{A-Rank Spells here}
{S-Rank Spells here}
{SS-Rank Spells here}
Last edited by Raina on Fri Oct 02, 2015 7:11 pm; edited 3 times in total